Gasmask (2020)
Gasmask (2020)

-Link to all sculpture-

-Video Documentation-

Limited edition, video sculpture, mixed media, 17" X 18" X 16"

Custom sand-blasted plastic bottle and cap, sand-blasted canister and cap, wall fittings, projector, digital animation

TRT: 04:18
Edition of 5

photo taken in XX:XX @hunter_shaw_fine_art by Ruben Diaz

World Space V2 (2021) Supporting render of a creative scan from WebVR work
World Space V2 (2021) Supporting render of a creative scan from WebVR work

-Link to all VR-

A three part web based artwork accessible on a screen or in VR. The work offers a play on perspective beginning in first person in a cave like environment to then navigating the gravitational pull of a large object as a small sphere in 3D space in third person, and finally exploring a void like space. Accessed through La Sat’s Mozilla Hubs based platform ‘Satellite’, the work affords a moment of flaneur-like exploration in the company of a broken toy as a celestial body, surrounded by sounds evoking the object’s materiality (Sound by Olivia Mc Gilchrist)

Bell (2020)
Bell (2020)

-Link to all print-

Photorag 308 gsm
Photographic paper
32in x 24in (cropped version shown)

Artwork showing 3D render of a cleaned and optimised (finished) photogrammetry scan that bears a relation to the object scanned

Extr(a)ction (2018)
Extr(a)ction (2018)

-Link to all print-

Photorag 308 gsm photographic paper
33in x 42in

This early work shows the interplay between geometry and texture misalignments alongside high fidelity sections of a photogrammetry scan. The canvas bag was captured as it slowly collapsed under its own weight

Crabknife (Unshown)
Crabknife (Unshown)

-Link to all sculpture-

Mixed media installation: Video projection onto laser cut hand assembled cardstock, 0.3m x 1m x 0.2m

Crush and Burn (2016)
Crush and Burn (2016)

-Link to all installation-

2000 red plastic toy bricks, two MacBook Pros running Blender software, two LCD flat screens

Conflating the software environment and the physical space the bricks inhabit, this work is an attempt to jam together two spaces that are normally distinct in practices of screen-based making.

Gasmask (2020)
World Space V2 (2021) Supporting render of a creative scan from WebVR work
Bell (2020)
Extr(a)ction (2018)
Crabknife (Unshown)
Crush and Burn (2016)
Gasmask (2020)

-Link to all sculpture-

-Video Documentation-

Limited edition, video sculpture, mixed media, 17" X 18" X 16"

Custom sand-blasted plastic bottle and cap, sand-blasted canister and cap, wall fittings, projector, digital animation

TRT: 04:18
Edition of 5

photo taken in XX:XX @hunter_shaw_fine_art by Ruben Diaz

World Space V2 (2021) Supporting render of a creative scan from WebVR work

-Link to all VR-

A three part web based artwork accessible on a screen or in VR. The work offers a play on perspective beginning in first person in a cave like environment to then navigating the gravitational pull of a large object as a small sphere in 3D space in third person, and finally exploring a void like space. Accessed through La Sat’s Mozilla Hubs based platform ‘Satellite’, the work affords a moment of flaneur-like exploration in the company of a broken toy as a celestial body, surrounded by sounds evoking the object’s materiality (Sound by Olivia Mc Gilchrist)

Bell (2020)

-Link to all print-

Photorag 308 gsm
Photographic paper
32in x 24in (cropped version shown)

Artwork showing 3D render of a cleaned and optimised (finished) photogrammetry scan that bears a relation to the object scanned

Extr(a)ction (2018)

-Link to all print-

Photorag 308 gsm photographic paper
33in x 42in

This early work shows the interplay between geometry and texture misalignments alongside high fidelity sections of a photogrammetry scan. The canvas bag was captured as it slowly collapsed under its own weight

Crabknife (Unshown)

-Link to all sculpture-

Mixed media installation: Video projection onto laser cut hand assembled cardstock, 0.3m x 1m x 0.2m

Crush and Burn (2016)

-Link to all installation-

2000 red plastic toy bricks, two MacBook Pros running Blender software, two LCD flat screens

Conflating the software environment and the physical space the bricks inhabit, this work is an attempt to jam together two spaces that are normally distinct in practices of screen-based making.

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