Gasmask VR, screenshot (In development)
Gasmask VR, screenshot (In development)

Gasmask VR puts the immersant in the middle of a protest in which tear gas has been deployed. Use the tools and materials around you to assemble a protective mask that allows you to stand your ground. Developed around a 3D scan of a real homemade gas mask, the piece highlights ideas of working with what comes to hand, moments of presence, the body as an irreducible point of departure and the imaginative dimension of materiality.

Finishing Bell, screenshot (in development)
Finishing Bell, screenshot (in development)

Video here

Finishing Bell takes place in a bellfounding pit, charging the immersant with hand finishing a process of manufacture from the middle ages, whilst in the emerging technology of VR. Gradually chipping away at the surface of a 3D model scanned from an unfinished bronze bell, the final form of this ancient instrument will be felt and heard through your own actions.

Worldspace V2 (2021) Supporting render
Worldspace V2 (2021) Supporting render

Link to WebVR work

A three part web based artwork accessible on a screen or in VR. The work offers a play on perspective beginning in first person in a cave like environment to then navigating the gravitational pull of a large object as a small sphere in 3D space in third person, and finally exploring a void like space. Accessed through La Sat’s Mozilla Hubs based platform ‘Satellite’, the work affords a moment of flaneur-like exploration in the company of a broken toy as a celestial body, surrounded by sounds evoking the object’s materiality (Sound by Olivia Mc Gilchrist)

CRVB (2018), Room scale VR artwork with hand tracking
CRVB (2018), Room scale VR artwork with hand tracking

Video here

CRVB proposes a role reversal, switching the immersant’s perspective from being a person filming to a crab being filmed. The point of departure and source imagery for the VR experience is a viral video of a crab holding a knife. Through immersion CRVB offers the chance to interrogate the roles of the various actors involved through prolonging the duration and normally disposable nature of a viral video.

Gasmask VR, screenshot (In development)
Finishing Bell, screenshot (in development)
Worldspace V2 (2021) Supporting render
image.jpg
image.jpg
CRVB (2018), Room scale VR artwork with hand tracking
Gasmask VR, screenshot (In development)

Gasmask VR puts the immersant in the middle of a protest in which tear gas has been deployed. Use the tools and materials around you to assemble a protective mask that allows you to stand your ground. Developed around a 3D scan of a real homemade gas mask, the piece highlights ideas of working with what comes to hand, moments of presence, the body as an irreducible point of departure and the imaginative dimension of materiality.

Finishing Bell, screenshot (in development)

Video here

Finishing Bell takes place in a bellfounding pit, charging the immersant with hand finishing a process of manufacture from the middle ages, whilst in the emerging technology of VR. Gradually chipping away at the surface of a 3D model scanned from an unfinished bronze bell, the final form of this ancient instrument will be felt and heard through your own actions.

Worldspace V2 (2021) Supporting render

Link to WebVR work

A three part web based artwork accessible on a screen or in VR. The work offers a play on perspective beginning in first person in a cave like environment to then navigating the gravitational pull of a large object as a small sphere in 3D space in third person, and finally exploring a void like space. Accessed through La Sat’s Mozilla Hubs based platform ‘Satellite’, the work affords a moment of flaneur-like exploration in the company of a broken toy as a celestial body, surrounded by sounds evoking the object’s materiality (Sound by Olivia Mc Gilchrist)

CRVB (2018), Room scale VR artwork with hand tracking

Video here

CRVB proposes a role reversal, switching the immersant’s perspective from being a person filming to a crab being filmed. The point of departure and source imagery for the VR experience is a viral video of a crab holding a knife. Through immersion CRVB offers the chance to interrogate the roles of the various actors involved through prolonging the duration and normally disposable nature of a viral video.

show thumbnails